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    Struct ufbx.ufbx_skin_vertex

    Skin weight information for a single mesh vertex

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: ufbxWrapper
    Assembly: ufbxWrapper.dll
    Syntax
    public struct ufbx.ufbx_skin_vertex

    Fields

    dq_weight

    Blend weight between Linear Blend Skinning (0.0) and Dual Quaternion (1.0). Should be used if skinning_method == UFBX_SKINNING_METHOD_BLENDED_DQ_LINEAR

    Declaration
    public float dq_weight
    Field Value
    Type Description
    float

    num_weights

    Number of weights influencing the vertex

    Declaration
    public uint num_weights
    Field Value
    Type Description
    uint

    weight_begin

    Index to start from in the weights[] array

    Declaration
    public uint weight_begin
    Field Value
    Type Description
    uint
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