Enum ufbx.ufbx_shader_type
Shading model type
Namespace: ufbxWrapper
Assembly: ufbxWrapper.dll
Syntax
public enum ufbx.ufbx_shader_type
Fields
Name | Description |
---|---|
UFBX_SHADER_3DS_MAX_PBR_METAL_ROUGH | 3ds Max PBR (Metal/Rough) material https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Lighting-Shading/files/GUID-A16234A5-6500-4662-8B20-A5EC9FE1B255-htm.html |
UFBX_SHADER_3DS_MAX_PBR_SPEC_GLOSS | 3ds Max PBR (Spec/Gloss) material https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Lighting-Shading/files/GUID-18087194-B2A6-43EF-9B80-8FD1736FAE52-htm.html |
UFBX_SHADER_3DS_MAX_PHYSICAL_MATERIAL | 3ds Max Physical Material https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/3DSMax-Lighting-Shading/files/GUID-C1328905-7783-4917-AB86-FC3CC19E8972-htm.html |
UFBX_SHADER_ARNOLD_STANDARD_SURFACE | Arnold standard surface https://docs.arnoldrenderer.com/display/A5AFMUG/Standard+Surface |
UFBX_SHADER_BLENDER_PHONG | Variation of the FBX phong shader that can recover PBR properties like
|
UFBX_SHADER_FBX_LAMBERT | FBX builtin diffuse material |
UFBX_SHADER_FBX_PHONG | FBX builtin diffuse+specular material |
UFBX_SHADER_GLTF_MATERIAL | 3ds glTF Material https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-7ABFB805-1D9F-417E-9C22-704BFDF160FA |
UFBX_SHADER_OPENPBR_MATERIAL | 3ds OpenPBR Material https://help.autodesk.com/view/3DSMAX/2025/ENU/?guid=GUID-CD90329C-1E2B-4BBA-9285-3BB46253B9C2 |
UFBX_SHADER_OSL_STANDARD_SURFACE | Open Shading Language standard surface https://github.com/Autodesk/standard-surface |
UFBX_SHADER_SHADERFX_GRAPH | Stingray ShaderFX shader graph.
Contains a serialized |
UFBX_SHADER_TYPE_FORCE_32BIT | |
UFBX_SHADER_UNKNOWN | Unknown shading model |
UFBX_SHADER_WAVEFRONT_MTL | Wavefront .mtl format shader (used by .obj files) |