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    Enum ufbx.ufbx_shader_type

    Shading model type

    Namespace: ufbxWrapper
    Assembly: ufbxWrapper.dll
    Syntax
    public enum ufbx.ufbx_shader_type

    Fields

    Name Description
    UFBX_SHADER_3DS_MAX_PBR_METAL_ROUGH

    3ds Max PBR (Metal/Rough) material https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Lighting-Shading/files/GUID-A16234A5-6500-4662-8B20-A5EC9FE1B255-htm.html

    UFBX_SHADER_3DS_MAX_PBR_SPEC_GLOSS

    3ds Max PBR (Spec/Gloss) material https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Lighting-Shading/files/GUID-18087194-B2A6-43EF-9B80-8FD1736FAE52-htm.html

    UFBX_SHADER_3DS_MAX_PHYSICAL_MATERIAL

    3ds Max Physical Material https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/3DSMax-Lighting-Shading/files/GUID-C1328905-7783-4917-AB86-FC3CC19E8972-htm.html

    UFBX_SHADER_ARNOLD_STANDARD_SURFACE

    Arnold standard surface https://docs.arnoldrenderer.com/display/A5AFMUG/Standard+Surface

    UFBX_SHADER_BLENDER_PHONG

    Variation of the FBX phong shader that can recover PBR properties like metalness or roughness from the FBX non-physical values. NOTE: Enable ufbx_load_opts.use_blender_pbr_material.

    UFBX_SHADER_FBX_LAMBERT

    FBX builtin diffuse material

    UFBX_SHADER_FBX_PHONG

    FBX builtin diffuse+specular material

    UFBX_SHADER_GLTF_MATERIAL

    3ds glTF Material https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-7ABFB805-1D9F-417E-9C22-704BFDF160FA

    UFBX_SHADER_OPENPBR_MATERIAL

    3ds OpenPBR Material https://help.autodesk.com/view/3DSMAX/2025/ENU/?guid=GUID-CD90329C-1E2B-4BBA-9285-3BB46253B9C2

    UFBX_SHADER_OSL_STANDARD_SURFACE

    Open Shading Language standard surface https://github.com/Autodesk/standard-surface

    UFBX_SHADER_SHADERFX_GRAPH

    Stingray ShaderFX shader graph. Contains a serialized "ShaderGraph" in ufbx_props.

    UFBX_SHADER_TYPE_FORCE_32BIT
    UFBX_SHADER_UNKNOWN

    Unknown shading model

    UFBX_SHADER_WAVEFRONT_MTL

    Wavefront .mtl format shader (used by .obj files)

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