Enum ufbx.ufbx_geometry_transform_handling
How to handle FBX node geometry transforms. FBX nodes can have "geometry transforms" that affect only the attached meshes, but not the children. This is not allowed in many scene representations so ufbx provides some ways to simplify them. Geometry transforms can also be used to transform any other attributes such as lights or cameras.
Namespace: ufbxWrapper
Assembly: ufbxWrapper.dll
Syntax
public enum ufbx.ufbx_geometry_transform_handling
Fields
Name | Description |
---|---|
UFBX_GEOMETRY_TRANSFORM_HANDLING_FORCE_32BIT | |
UFBX_GEOMETRY_TRANSFORM_HANDLING_HELPER_NODES | Add helper nodes between the nodes and geometry where needed.
The created nodes have |
UFBX_GEOMETRY_TRANSFORM_HANDLING_MODIFY_GEOMETRY | Modify the geometry of meshes attached to nodes with geometry transforms.
Will add helper nodes like |
UFBX_GEOMETRY_TRANSFORM_HANDLING_MODIFY_GEOMETRY_NO_FALLBACK | Modify the geometry of meshes attached to nodes with geometry transforms. NOTE: This will not work correctly for instanced geometry. |
UFBX_GEOMETRY_TRANSFORM_HANDLING_PRESERVE | Preserve the geometry transforms as-is.
To be correct for all files you have to use |