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    Struct ufbx.ufbx_bone_pose

    -- Miscellaneous

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: ufbxWrapper
    Assembly: ufbxWrapper.dll
    Syntax
    public struct ufbx.ufbx_bone_pose

    Fields

    bone_node

    Node to apply the pose to.

    Declaration
    public ufbx.ufbx_node* bone_node
    Field Value
    Type Description
    ufbx_node*

    bone_to_parent

    Matrix from node local space to parent space. NOTE: FBX only stores world transformations so this is approximated from the parent world transform.

    Declaration
    public ufbx.ufbx_matrix bone_to_parent
    Field Value
    Type Description
    ufbx.ufbx_matrix

    bone_to_world

    Matrix from node local space to world space.

    Declaration
    public ufbx.ufbx_matrix bone_to_world
    Field Value
    Type Description
    ufbx.ufbx_matrix
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