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    Struct ufbx.ufbx_allocator

    Allocator callbacks and user context NOTE: The allocator will be stored to the loaded scene and will be called again from ufbx_free_scene() so make sure user outlives that! You can use free_allocator_fn() to free the allocator yourself.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: ufbxWrapper
    Assembly: ufbxWrapper.dll
    Syntax
    public struct ufbx.ufbx_allocator

    Fields

    alloc_fn

    Callback functions, see typedefs above for information

    Declaration
    public void* alloc_fn
    Field Value
    Type Description
    void*

    free_allocator_fn

    Declaration
    public void* free_allocator_fn
    Field Value
    Type Description
    void*

    free_fn

    Declaration
    public void* free_fn
    Field Value
    Type Description
    void*

    realloc_fn

    Declaration
    public void* realloc_fn
    Field Value
    Type Description
    void*

    user

    Declaration
    public void* user
    Field Value
    Type Description
    void*

    Properties

    alloc_fn_ptr

    Declaration
    public ufbx.ufbx_alloc_fn alloc_fn_ptr { set; }
    Property Value
    Type Description
    ufbx.ufbx_alloc_fn

    free_allocator_fn_ptr

    Declaration
    public ufbx.ufbx_free_allocator_fn free_allocator_fn_ptr { set; }
    Property Value
    Type Description
    ufbx.ufbx_free_allocator_fn

    free_fn_ptr

    Declaration
    public ufbx.ufbx_free_fn free_fn_ptr { set; }
    Property Value
    Type Description
    ufbx.ufbx_free_fn

    realloc_fn_ptr

    Declaration
    public ufbx.ufbx_realloc_fn realloc_fn_ptr { set; }
    Property Value
    Type Description
    ufbx.ufbx_realloc_fn
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