Struct ufbx.ufbx_allocator
Allocator callbacks and user context
NOTE: The allocator will be stored to the loaded scene and will be called
again from ufbx_free_scene()
so make sure user
outlives that!
You can use free_allocator_fn()
to free the allocator yourself.
Assembly: ufbxWrapper.dll
Syntax
public struct ufbx.ufbx_allocator
Fields
alloc_fn
Callback functions, see typedef
s above for information
Declaration
Field Value
free_allocator_fn
Declaration
public void* free_allocator_fn
Field Value
free_fn
Declaration
Field Value
realloc_fn
Declaration
Field Value
user
Declaration
Field Value
Properties
alloc_fn_ptr
Declaration
public ufbx.ufbx_alloc_fn alloc_fn_ptr { set; }
Property Value
free_allocator_fn_ptr
Declaration
public ufbx.ufbx_free_allocator_fn free_allocator_fn_ptr { set; }
Property Value
free_fn_ptr
Declaration
public ufbx.ufbx_free_fn free_fn_ptr { set; }
Property Value
realloc_fn_ptr
Declaration
public ufbx.ufbx_realloc_fn realloc_fn_ptr { set; }
Property Value