TriLib 2.0 works with a smaller file-formats subset compared with the first version.
This decision has been taken to focus on the most used file-formats and offer a more stable and feature-rich experience with these formats.
Model file formats:
FBX (Accepts version 7.0 onwards and 6.0 with the experimental compatibility mode)
GLTF 2 (Accepts Draco decompression using an experimental feature)
Texture file formats:
PNG (Accepts 16 bits-per-channel )
HDR (Used to load Skyboxes, not ready for common Texture usage)
Future Model file formats (Not implemented yet):