TriLib – Basic usage/Troubleshooting

Basic usage Synchronous model loading: using (var assetLoader = new AssetLoader()) {     var assetLoaderOptions = AssetLoaderOptions.CreateInstance();   //Creates the AssetLoaderOptions instance.                                                                     //AssetLoaderOptions let you specify options to load your model.                                                                     //(Optional) You can skip this object creation and it’s parameter or pass null.          //You can modify assetLoaderOptions before passing it to LoadFromFile method. You can check the AssetLoaderOptions API reference at:     //https://ricardoreis.net/trilib/manual/html/class_tri_lib_1_1_asset_loader_options.html          var wrapperGameObject = gameObject;                             //Sets the […]