TriLib – Basic usage/Troubleshooting
Basic usage Synchronous model loading: using (var assetLoader = new AssetLoader()) { var assetLoaderOptions = AssetLoaderOptions.CreateInstance(); //Creates the AssetLoaderOptions instance. //AssetLoaderOptions let you specify options to load your model. //(Optional) You can skip this object creation and it’s parameter or pass null. //You can modify assetLoaderOptions before passing it to LoadFromFile method. You can check the AssetLoaderOptions API reference at: //https://ricardoreis.net/trilib/manual/html/class_tri_lib_1_1_asset_loader_options.html var wrapperGameObject = gameObject; //Sets the … Continue reading TriLib – Basic usage/Troubleshooting
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